Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Thursday, August 16, 2018

Kick the Can

When I was a little boy, I would daydream constantly. All I ever wanted to do was escape from the desolate poverty of the South Bronx and live in a place of wonder and magic. Stories drew me in, and I read voraciously as a result.

It was only appropriate, then, that I should fall in love with fiction in all its forms. First came books, then video games, and then comic books; and finally ... the umbrella genre of Speculative Fiction. So, in effect: anything and everything that had to do with the fantastical, be it science or in fact fantasy.

This is a photo I took of myself the other day. While cleaning my place, I came across a t-shirt I had forgotten I owned since 2004 when the Punisher film starring Thomas Jane first came out. I wore it a few times back in those days, then promptly shelved it because I thought I was too old for such silly things.

And now I've found the t-shirt again, and I'm even older! The difference this time, I guess, is that I just don't give AF about how old I am, or how silly I might look. I'm going to do only those things that bring me joy from now on.

That's the mood I'm in these days. I am reminded that all the things I love to do are not to be ashamed of, but to be embraced. What's the point of living in this world if you're not trying to appease number one, numero uno -- i.e., yourself!

About a year ago I dusted off my old Nintendo system and popped in one of my favorite video games from 1989: Ninja Gaiden:





This game I played from sunrise to sun down and beyond, until I had mastered it like very few people have ever been able to accomplish. It's one of my silly proud achievements in life, and I took the opportunity to record it for posterity. It took me around 2 weeks of "training" to recapture the mastery I once had over this title, but eventually I pulled it off. What makes this recording so special to me is that it finally presents irrefutable proof to all who've ever doubted me that I can defeat the game without my character, Ryu Hayabusa, ever dying! In fact, he barely even gets touched by the demon hordes and enemy ninjas sent to stop him in his quest:




This is considered one of the toughest old-school games around, but I tried to make it look like child's play. I hope I succeeded!

See what I mean? It's important to let loose and have fun. To recapture one's youth from time to time, if only to remind yourself of what you once held as the universe's paramount truth:

That we are here to have FUN!




And, hey -- to look good while doing it, no?

Sunday, January 5, 2014

State Of The Batista Union

Salute the flag!


In this year of our Lord, two-thousand and fourteen, I hereby declare these United States of Batista ... single and ready to mingle!!!

Haha, I don't know why I just said that. It's not entirely true. I'm not actually ready to start dating just yet. However, I am feeling a whole lot better now that 2013 is over and we're already a few days into 2014. I like the start of a new year. January for me is the perfect month to wind down after the usual busy hubbub that is the holiday season, otherwise known as the triple whammy of Thanksgiving, Christmas, and New Year all occurring roughly within a few weeks' span.

And while I have high hopes for 2014, I just wanted to catch everyone up on how things went at the tail end of 2013 for me.

Friday, December 7, 2012

A Gaming Milestone



Now this is interesting!

My favorite indie game of the year, Journey, just got nominated for a Grammy Award for "Best Score Soundtrack For Visual Media." It goes up against a slew of excellent movies this voting season, including: Hugo, Tintin, The Girl With the Dragon Tattoo, and The Dark Knight Rises. This marks the first time an entire album has ever been nominated based off an original video game soundtrack. And what makes it so cool for me is that I genuinely enjoy the heck out of this game! (And, yes, I've already downloaded it off iTunes, of course!)

Journey is a very simple, beautifully moving adventure released exclusively on the Playstation Network back on March 13th. It takes roughly 2 - 3 hours to complete and costs less that $15 to download from the Playstation Store. There is no dialogue. No guns. No fighting. No drawn-out cutscenes. You start out as a mysterious robed figure who's born out of a comet hitting the desert sands early one morning. From this point on you must guide this figure across the dunes on some unexplained quest that even he or she does not understand. Your only clue is a great big mountain peak rising up to the sky in the far distance. A bright beacon of light beckons to you from the summit of said peak, somehow drawing you forward. It's a journey, you see? One that will take you across great expanses and against sometimes impossible odds. And like all great journeys, it's not the destination that is important, but your experiences along the way that shape who you will become.

Journey also uses online play in a unique way which I totally enjoyed. If your PS3 is connected online, the game allows other players to intrude on your session. Now, "intrude" is perhaps too negative a connotation here. In Journey, random online players can appear in and out of your adventure at any time, offering to team up with you along the way if you so desire. You cannot speak to one another, or even see the other player's gamer tag (aka, user name). Your only form of communication is through a series of musical notes. Yeah, how rad is that? Somehow, some way--through carefully placed musical cues and the context of your actions--you and your companion can get the gist of things and work together toward a mutually beneficial goal. Which is, to reach your destination atop that mountain! On my first play through, I ended up buddying up with some guy from China randomly chosen by the game's servers. Because we could not speak to each other, and because there is no dialogue or text to read in the game itself, cultural and language barriers were never an issue. It's was all about the gameplay! Which, frankly, is how it should be.

Check out the trailer below for just a taste of the beauty and majesty this title brings:




Journey is a title that urges pure, unadulterated exploration and puzzle solving. What I loved so much about it is that most of the story is inferred by the gorgeous scenery and music. As such, the orchestral score is some of the most haunting, evocative pieces you'll ever hear. The type of score you'd expect from a deep, well-thought out foreign indie flick. Not a video game!

So it is no surprise to me that the score was nominated for such a top honor. The game's composer, Austin Wintory, did an outstanding job. Wow! And kudos to all the hard work from the members of the orchestra, especially the main cellist, Tina Guo. She's absolutely fantastic here!




I also love how much the scenery and colors draw you into this world. You start out with the golds and reds of the unending desert sands, move on to the muted greens of a sunken world, and eventually on to the drab blues and foamy whites of the snow-capped higher elevations . . . moving inexorably toward that bright light beckoning to you from afar. Along the way, as you successfully solve puzzle after puzzle with the aid of an online buddy, your robed protagonists gain wonderful abilities like incredible jumping height and even a form of flight. Given how much I love flying, you can only imagine how cool this was for me!

But perhaps the most thrilling aspect of the game comes early when you have to dune surf your way to the end of the stage. Yes, you read that correctly: dune surf. As in, surfing on sand instead of water! Or "sand skiing," if you want to get caught up in particulars.

I'll leave you all with this video of a German player's dune surfing session, which not only confers the sheer fun of this game, but the amazingly gorgeous visuals. Check out the lighting and spectrum shift when entering the terraced area of the ancient city. Jaw-dropping!




By the way, those energetic carpet bundles you see gliding through the air alongside your character, dipping below and above the sands like dolphins, are sentient helpers you had to rescue earlier. They assist you sometimes, lending magic to your depleting stores so that you can gain lift and maintain flight when you most need it.

Did I not mention this game is awesome? You should all play it sometime. It's a title anyone can pick up and enjoy.

Wednesday, June 20, 2012

Hitman: Absolution Trailer Parody

Sometime early last year I put together this blog entry regarding a crazy dude by the name of Toby Turner (aka, "Tobuscus") who goes around creating these wildly hilarious parodies of popular video game trailers. Back then I linked to the ones for Dead Island and Dead Space 2. This time, Tobuscus has tackled a game I've been highly anticipating for later this year, Hitman: Absolution.

Quick background. I first fell in love with this series back during Hitman 2: Silent Assassin's run on the Playstation 2. The last one in the series I played was Hitman: Blood Money, which was a fine achievement in video gaming I must say.




The main character of Agent 47--the bald-headed, barcode sporting, white-shirt-and-red-tie-wearing assassin extraordinaire--is one of the most iconic badass figures in modern gaming today, and even the feature film starring him wasn't all that bad. But Hitman: Absolution seems to be going to the next level. I mean, awesome does not even adequately encompass all that this game is looking to deliver! Here is one of the more recent trailers, which doesn't show any gameplay but which is a really cool setup to the story that is to come:





Now, as is his wont, Tobuscus went ahead and made his own parody--a literal translation, if you will, of the trailer you just saw. As usual with these I could not stop laughing. This is some good shit right here! Seriously, if you're a gamer or just like to laugh, do yourself a favor and check out both the original trailer above and the parody version below:





Was that not pure genius? I thought so.

And -- yippee! November can't come fast enough!

Sunday, April 15, 2012

My Top 10 Forgotten NES Games



The Nintendo Entertainment System--or NES as it's commonly referred--is one of the most legendary home gaming consoles ever to be launched. Not the most successful selling console of all time (that would be Sony's PlayStation 2), but definitely one of the de-facto, most talked about systems to come up in conversation whenever important milestones in gaming history are discussed. Although Atari and the Commodore 64 came out before it, and the Playstation 1 after, no one can deny that the NES is where the huge multi-billion dollar gaming industry of today really secured its footing in the hearts of countless eager young kids (and not just a few adults) back in the mid 80s.

Wednesday, April 4, 2012

A Stab At The Sevens



The lovely Kim Kasch over at The Writer's Blog tagged me with this meme. And while I usually avoid these things like the plague, I decided not to be such a grouch this *ONE* time and actually play along.

Anyway, here's how the meme goes:

1. Go to page 77 of your current manuscript.
2. Go to line 7.
3. Copy the next 7 sentences exactly how they're written. No cheating!
4. Tag 7 other writers to pass this meme on to.

Now my current novel WIP doesn't yet have an official title, but it's based on the 1990 Nintendo game from Konami, Castlevania III: Dracula's Curse. Some of you may recall this project from a while back here. While I haven't been able to work on it lately as much as I would like, I do at least have more than enough pages written to fulfill these requirements. So here goes. This is taken from the middle of Chapter 5, where my demon hunter and his erstwhile companion find themselves in dire straits:


"Even as his mind panicked he registered another flash of lightning, this time striking the very ground behind the creature’s feet. Before he could make sense of the peculiar nature of the approaching storm, however, the Cyclops shook him mightily as if to dislodge every bone within his body. 
"Trevor groaned and struggled against the stone grip around his throat. His vision swam as he fought for air, all the while staring into that solitary unblinking eye looming so large above him. Grant screamed at him as if from far away, but a rising din in his ears drowned out the mariner's words. Whatever they were, it seemed terribly important. 
"With the last measure of strength left to him, Trevor brought both fists to bear against that huge orb."


Hmmm, it's been a while since I've visited this scene. I don't even remember how long ago I wrote this. I'm currently writing chapter 12, just for reference. And, no, I did NOT cheat! This is exactly how the 7th line of the 77th page begins. But it's amazing how it begins on a new paragraph, isn't it? I lucked out! And the scene actually still makes sense within the constrictions of this meme. Kewl!

Now tell me, does this make you want to read more? Does it?

I don't have 7 writing friends to rub together. At least, not 7 who are blogging and also in the midst of writing a novel. So I'm going to skip that part. However, if you are one of those friends and you are reading this, please assume I tagged you and, well -- hop to it, buster! And don't forget to inform us of your efforts below in the comments section.

And again, thanks Kim for the tag. You're the best!

Monday, January 2, 2012

Channeling Crazy Dreams Into Creative Projects

About a month ago I posted this update here about one of my short stories that had been based on a strange, Vicodin-fueled dream of mine. And although I never did sell the damn thing, I still consider it one of my better tales.

Well, looks like I've been inspired by Mr. Sandman all over again. Just, this time, minus the drugs.

Last night I had a pretty wicked dream, one that unfolded like a Stephen King story. It wasn't as wild and deranged as you might expect though, but I thought it to be quite interesting nonetheless. I woke up from it in the early morning hours before the sun had even risen. It was such a great idea for a story that I jumped out of bed and rushed into our den to dictate the dream into my iPhone.

But something told me to sit down and power up the PC, which I did. And instead of reciting the bare bones of a cool sci-fi/horror blend short story, I ended up cranking out a full-fledged outline in quick hand without pause. When I was done, I sat back and blinked, surprised that the sun had risen in the meantime. Whoa, that was intense! Somehow I had managed to perfectly capture the main essence of the dream, while at the same time roughing out the skeleton of a compelling 3-part narrative in the process.

I felt shocked. I felt proud. I felt . . . AMAZING! I went back to my pillow with a smile, but was too excited thinking about plot points to resume sleep.

Has this ever happened to you writers out there? Isn't it the most incredible feeling, like, EVAR?

When eventually I did get up for the day and finished eating breakfast, I immediately locked myself away in the den and proceeded to pound out 1,000 words of the initial draft. I get the feeling this will be one of my shorter tales, so it's possible I'm already 1/4th of the way through. It certainly feels like I'm moving along nicely. After I finish the first draft and maybe a second, I'll return to that ever progressing novel of mine. Don't worry, that's still moving along nicely. I'm not neglecting it.

I love writing!

Anyway, switching to different gears . . . if you notice my "Now Playing" sidebar on the right of the page, I've started up that game I mentioned a few months back:




I've been heavily invested in this title pretty much since the very moment I slid the disc into my Playstation 3 last week. I didn't think I would get drawn in so completely by it, but I did. The story just sucked me in LIKE THAT! This is why I love the end of the year. I get to choose from among all the great titles I didn't have time to try out during the year, and pick the one that looks like it will be the most fun. This Christmas season, as it was back in 2009, that game turned out to be an Uncharted title. And in this adventure, Nathan Drake and his compatriots travel from the London underground (literally), to a run-down medieval estate in France, to a Crusades-era castle in Syria, and now to the Arabian desert. All in search of a forgotten city of treasure lost beneath the sands.

This, for me, is the type of stuff that fuels my dreams. Which in turn fuels my writing. It's a neat "circle of life" approach to creativity, don't you agree? And I wouldn't have it any other way.

Now if I can only discipline myself to write when I need to write, and play when I need a break. But that's every writer's dilemma, I know. :)

Tomorrow I return to work since being gone for two weeks. I'm actually looking forward to a return to my normal schedule. Funny how that happens, huh?

Have a great week, guys!

Tuesday, November 29, 2011

Post-Turkey Day Wrap-Up

I love this time of year!

I know I've stated this many times ad-nauseaum here already, but actually the reason this time has nothing to do with the holidays. It has to do with work. Many of you don't know this, but November and December are wind-down months at my office. Most of the busy work is between the months of April and September, with October being a transition month. But especially starting in mid to late November, we get to sit back and take a breather while more mundane, non-critical tasks are completed and reviewed. So in addition to the already festive mood I'm in, I get the added luxury of having it pretty easy at my nine-to-fiver as well.

So, this is my rather roundabout way of saying that the return back to the office after 4 luxurious days off has been a breeze. Nothing too taxing for me to stress over. How was your own transition back into the daily grind?

In addition to an easy, breezy start to the week, I had a rather sweet weekend spent at home finishing up some odds and ends. I did a bit of house cleaning, sure. But more importantly--I finished up two items of import which I shall go into more detail below:

Monday, November 21, 2011

Sample Scene From Unnamed Novel



Although I don't speak about it much here, I've been busy these past couple of months taking a second stab at my practice novel. My earliest readers may recall that I'm writing this so-called "practice" novel based on the old Nintendo video game, Castlevania III: Dracula's Curse. This game was a huge thing back when I was 14 yrs old. I remember literally saving up PENNIES for its release, and going to the nearby K.B. Toy Store with my younger brother and friends--and a brown bag full of loose change with which to pay for it! That's some dedication there, boy! And although there are better games in the series (Super Castlevania IV and Symphony of the Night, to name two), I felt this was the best game for me to try and novelize, being that it had a bare-bones plot and is a prequel to the very first game which came out in 1987.

Wednesday, October 19, 2011

Drake's Next Adventure



So, in the midst of finishing up Gears of War 3 for the Xbox 360 and preparing to start up Batman: Arkham City on the PlayStation 3, I learned that we're only 2 weeks away from perhaps the greatest game of all time releasing on November 1st . . . Uncharted 3: Drake's Deception!!!

Yes, I know. Blasphemy! For surely, Batista, the new Batman game is the undoubted king this year? And you know what? It just may retain that crown, because from what I'm hearing so far this Batman game is just about better than sliced bread! And I've only played the first 10 minutes, but I'm inclined to agree so far.

HOWEVER!

The Uncharted series has always been a stellar, shining example of Triple-A game making. Seriously, each title has gone on to win tons of awards and plenty of Game-of-the-Year titles (GOTY) from various reporting agencies in the industry. The last game, Uncharted 2, was seriously the best game I ever played! And from what I'm seeing so far, this third installment is pulling out all the stops. Here, check it out for yourself. The launch trailer below was just released, and I'm PSYCHED beyond belief! Hoooo, boy!





In case you don't know the story, Nathan Drake is a treasure hunter descended from the historical Sir Francis Drake. His illustrious ancestor was quite busy in his time tracking down various legendary artifacts across the globe, and he's bequeathed the same unquenchable thrill-seeking genes down through the family line, it would seem. The Uncharted games are sort of a cross between the Indiana Jones movies and the Tomb Raider games. No, really, there is no better way to to put it. The series is just THAT much fun! If you're a gamer and you own a PS3 but you haven't yet played these games . . . seriously, dude, what the hell are you waiting for? Do you honestly want to miss out on THIS much greatness?

The trailer above wowed me, though. I knew the game was going to be great, but I had no idea it would look this fantastic! I didn't think it was possible to improve on the visuals of the second game . . . but now I eat humble pie, because this is ridiculously gorgeous! And the story looks soooooo intriguing. Gave me goosebumps!

Sure, I'll be missing out on it myself since I'll be busy playing Arkham City. I usually save the Uncharted games for the holidays, though, so this is actually coming out at just the right time. Hopefully by December 25th I'll have completed the Batman game. It's going to be close, but I'm sure I can pull it off.

Oh, and one more note on this whole Uncharted thing . . .

A co-worker of mine sent me a link today to this video clip of Harrison Ford playing six minutes of the yet to be released Uncharted 3:





Lucky man!!! But, LOL, it's funny seeing his reaction to the visuals. See, this guy is an ACTOR! He can pretend quite convincingly that this game is blowing his socks off. You can tell he's not a gamer, though, but at least he gives it the ole college try. This was part of a Japanese promo event to sell the game in the Land of the Rising Sun. Apparently they all love themselves some Harrison Ford. But, I guess: who doesn't love the man, right?

Han Solo is still cool after all these years. Bet!

Monday, October 17, 2011

Weekend Update, Post Mortem



This blog post was to go up last night . . . but I completely dropped the ball. So, you get it a day late. Sorry.

You ever have one of those weekends where you have so much planned, but then so much other crap comes up that you get none of your original plans done? Yeah, that was me. Nothing bad, I must add, but I sure did get a lot of distractions to prevent me from doing what I wanted to do. Of primary suckitude was not getting to continue working on the novel. I had planned to bang out an additional chapter or two, but instead I ended up getting squat done. Oh well, I'm not too stressed about it. Work is coming along nicely on that, and I'm still ahead of the pace I had set a few months back. So, in the long run, I doubt this will be a major setback. As always, you can keep monitoring the word counter at the top of the page to see my progress. I'm about 20,000 words in right now, which I think is roughly 7 chapters or so. Nowhere near the end goal of 120,000 words, or course, but I'm not in a race.

Luckily, I did manage to get in my daily workouts. I almost didn't, because when I get majorly distracted by outside influences it can make it damn nigh impossible to find the motivation. But find it I did. For those wondering, I work out 6 days a week rain or shine. I really don't play around, and never really had a problem with motivation. My schedule is usually:

Mon. and Weds. -- weight training and 3 mile run (1 hour)
Sun., Tues. and Thurs. -- 4 mile run on treadmill with variable incline (35 mins)
Friday -- Rest day.
Saturday -- weight training and calisthenics (45 mins)

Saturday is always my big day since I workout with much heavier weights than I do during the week. So I was glad I forced myself to get that in this weekend. I always get cranky if I miss my Saturday workout.

Additionally, although many of you did not know this, I've been on a juice fast for the past 3 weeks. Yesterday was my last day. This was my first time undertaking such a thing, and I did it primarily as a cleanse. I had no intention of losing weight on it since I'm in very good shape as it is, but in the end I lost 6 pounds anyway. Wow. The "juice" I drank was nothing more than fresh fruits and vegetables put through the grinder. 100% natural, with nothing else added except some wheat grass and spirulina powder for an added energy boost. Still I'm extremely careful with my daily nutrition--I keep charts and everything! So I made it a point to make sure I got a more than adequate dose of protein, too, throughout the day. I'm very particular about my carbs to protein balance since I work out a lot and it's very important to me that I burn fat and build muscle at the same time.

So, yeah, after 3 weeks of eating like a vegetarian hooked up to a tube, I lost a bit of body fat and actually GAINED muscle mass. It's ridiculous, I tell ya! But I feel and look great. Today marks the start of real food, which my body had no problem adjusting to apparently. I guess because I'm still eating healthy anyway. I did have one lapse around a week back when my good buddy GYSC came to visit New York City for his first time. We watched the Jets vs. Pats game at a crazy little Irish pub in Hell's Kitchen, then I introduced him to good ol' NY pizza at this really cool spot I know nearby. But, see, I had already factored in at least one "cheat" day during this juice cleanse--and that happened to be it. So it was actually no big deal. I'm good at not guilt-tripping myself like that. It's how I've managed to keep in sound body and mind all these years. :)

So, at least that didn't get side-railed this weekend. What else?

Oh, yeah, I finished up playing Gears of War 3. You can read all about it in the "Now Playing" sidebar to the right of this page. And just in time for Batman: Arkham City to come out tomorrow! I will most likely pick the game up on Wednesday, however, and won't get around to playing it until this Friday. I have a busy week ahead of me, including catching up on some of the stuff I didn't get to do this weekend, like read and update my iPhone to the newly released iOS 5.0 update. That's going to take me a while to get through since it will erase everything on my phone and I need to make sure I do an adequate backup of all my settings and files first before I commit. Wish me luck!

So, that's all the news that's fit to print in my neck of the woods. How was your weekend?

Thursday, September 29, 2011

Where Does One Find 'Roids In The Post-Apocalyptic Future?



If you check out my "Now Playing" sidebar, you'll see that this is what I've been busy with as of late. Yes, it's Gears of War 3, which was just released for the Xbox 360 last week. I've been off from work these past several days, so I've had the luxury of getting in some pretty good game time. It's been a while since I've gamed so consistently and thoroughly -- WHEEEE!

The game is, of course, the third in the series. The initial game was my very first title for the 360 when I got one for Christmas back in 2007. It's a third-person action shooter, with team-based squad tactics against horrific alien foes. So it's a cross between sci-fi and horror, with a war backdrop to boot. And I must say, I get a lot of joy out of using my chainsaw bayonet to get up close and rip out some Locust grub guts. Yes, that's right: I said CHAINSAW BAYONET!!!




Thing is, this 3rd game in the saga is supposed to take place some 2 years after the first game when the human race is on its last legs. These guys have been doggedly trying to outrun extinction for a while now, see, but I have to laugh at just how buff they managed to stay in all that time.

It's utterly hilarious to anyone who weight trains and knows a thing or two about muscle building. And I can tell you there is no way in hell these soldiers could maintain that density of muscle mass while constantly in the field and fighting for their lives. Real soldiers come out of years-long conflicts more wiry than buff. So when I play titles like this I have to laugh at the rather adolescent view of male physicality being depicted in these games, especially the war ones.




Muscles like that take constant dedication day-in and day-out in the gym, with careful nutritional intake and supplements thrown into the mix. Running through bombed-out cities and devastated countryside constantly on the run do not a muscle-bound superman make. In such extremes, your body tries to conserve energy and keep one's profile sleek and fast. The soldiers I know--the ones who have seen constant combat--are usually lean and wiry, not puffed-out bulky like in these games. This is the type of build than can maintain energy levels for long periods of time. Plus, I mean the amount of calories one would have to consume each day to support a hulked-out physique -- there aren't nearly enough chickens running around the fictional world of Sera to sustain all that!




Still, silly exaggerations aside, Gears 3 is so far shaping up to be a much better game than its predecessor. Gears 2 left a bad taste in my mouth because it was too much of an all-out frag fest and lite on story. But the final installment in the series brings us back to what I loved so much from the first game--action AND story, blended perfectly.

Sometimes, I love gaming!

Wednesday, August 31, 2011

The Return Of Kevin Butler

The "fictional" VP of Sony PlayStation, Kevin Butler, has returned to where he belongs in a string of upcoming new and hilarious television ads for the PlayStation 3. If you follow me on Facebook, you're already aware of how much I love this guy and his commercials. If you need a refresher course, check out some of his more infamous tv spots herehere, here and here.

Anyway, Kevin's been out of the loop for some time. Apparently he's been moonlighting as president of the carpet company "Economy Flooring" while Sony marketing got its collective act together. But, as is only natural, you cannot keep a good guy down for long. Kevin's back, and he's here to put in no uncertain terms to you casual gaming pansies out there why PlayStation 3 means business this Fall.

Check out the launch of the new "Long Live Play" ad campaign below, and tell me you don't just love this guy's enthusiasm:





Oh GAWD, so many awesome lines in this one. Like:

"It's tougher than a no-scope headshot from a moving troop transport." (haha @ the customer's reaction to that one!)

"I'm not coming back to the gaming industry to sell some watered down, get-grandma-off-the-couch weaksauce."

"Long live the kind of play that turns 'five more minutes' into five more hours."

"I believe in that as much as I believe in my no-look flaming crossbow shot."

LOL!

I so can't wait until the new ads start rolling out, especially with such awesome PlayStation exclusives as Resistance 3, Twisted Metal, and Uncharted 3 being released in the near future. And while I don't think anything can top PlayStation's old slogan "It Only Does Everything," I kinda like the new "Long Live Play" one for bringing back the focus to actual hard-core gameplay that seems to have been missing lately.

Long Live KEVIN BUTLER!!!

Tuesday, May 31, 2011

A Different Type Of "Game"

So, no. This is not yet another Game of Thrones blog entry. Put the sword down and relax. That's probably going to come tomorrow or the day after. I haven't seen the latest episode yet.

This is about the new Playstation 3 game I just started up over the weekend -- L.A. Noire. Yes, yes, I know I've already mentioned it yesterday, and in my "Now Playing" sidebar . . . but since then I've made a bit more progress. And I wanted to tell you about one of the cases I recently completed as newly minted LAPD detective, Cole Phelps.




See, on Sunday I managed to start the game and work my way up to detective. This got me off the patrol desk and placed in Traffic. Now the Traffic desk is not what you might think. As a detective, you don't go around writing parking tickets and telling people to fix their tail lights. No. In Traffic, you deal with any crimes pertaining to automobiles -- such as hit-and-runs, car theft, etc. So, once I made it to Traffic I decided to call it a day. I had been playing for only 2 hours, but I felt I knew enough about the ins and outs of this game to do a stellar job the next time I picked up the controller.

Monday afternoon, after getting some unrelated writing work done, I powered up the machine once more and dived back into the seedy underbelly of 1947 Hollywood.

My first case as a bonafide detective had me dealing with a guy who tried to fake his death by leaving fresh pig's blood splattered all over the cab of his derelict car. Like many of the cases in L.A. Noire, this one was based on an actual case that occurred back in the 40s. I flew through it with flying colors, though, earning a five star rating on my report when the case was closed.

But the next case is where I really shined. And where I began to realize that I'm actually smarter than the game. See, I'm one of those annoying people who watch crime shows and figures them out before the 15 minute mark. My wife hates it. So lately I've learned to keep my mouth shut. Very few shows actually stump me, though, like Dexter or House. Most shows are annoying simple to figure out: to whit, all the CSIs, most of the L&Os, and a good deal of NCIS.

So needless to say, this video game has its work cut out for it if it wants to fool me.

But this next case was far too easy. Laughably so. I figured it all out almost as soon as I arrived on the crime scene. And, despite how I might come across in the preceding paragraph here, I don't actually think it's due to my big brain. No. Unfortunately, it's because they made it too easy for players. Specifically, they left behind way too many obvious clues at the crime scene.

Still, it was a fun case. Let me go over the particular details. At the start of each case in L.A. Noire, you get a nice old skool title card in black and white. Such as with this particular case:




We're treated to a brief preview of the crime, by which a man stumbles drunkenly out into the middle of the street and gets hit by a passing car. The car stops, but then quickly speeds away.

Next, we're Cole Phelps getting the case handed to him by the captain of the Traffic desk. I head out to the scene of the crime and find that the area has already been cordoned off by patrol. An officer briefly informs me of the gory details, and that they have one witness waiting to be interviewed -- an aspiring actress (of course) who lives above the nearby bar and saw the whole thing from her window.




Rather than interview her, I make a beeline straight for the body first. There's tire marks, blood spatter, and a long blood streak leading up to the corpse. The coroner tells me the body of the unknown victim was thrown 20 feet from the point of impact. Straight forward hit and run; the driver didn't even stop. But already I have a sinking suspicion that all is not what it seems. I stoop down and examine the poor sap, sifting through his pockets and finding a wallet and a curious letter from his life insurance company.




So, I learn the victim is one Lester Pattison. Okay. He's married, too. Great, I'm going to have to notify the spouse of her husband's death. Next up, I examine the letter more closely. Seems his weekly premium had recently increased from $3.70 per week to $5.90, with his lump sum payout increasing from $10,000 to $17,000. Back in 1947, this must have been a LOT of money. But on the letter this amount is circled in red and the words: "WHAT THE FUCK!" are handwritten next to it. Hmmm, curious. This makes me think that Lester did not authorize this increase himself. Immediately I smell something fishy here.

Further examination of the body reveals a puncture wound in his chest. But the coroner tells me that this is normal in hit and runs, and that the car involved must have had a fairly detailed hood ornament. I don't know about that . . .

I get up and examine the clues on the street once more. The grisly streak of blood leaving from the point of impact seems too bloody for a hit and run. And at the point of impact, I notice a separate pool of blood. Okay, that doesn't match up. If the car was speeding and hit the vic here, throwing him 20 feet forward, there would not have been enough time for that much blood to collect in a stationary spot. There's something else going on here, I think to myself.

The presence of tire marks are also puzzling. This would suggest the car came to a sudden, screeching halt before impact. The driver slowed the car down! He must have driven off out of fear. Okay, so by now I have a pretty good hunch that it wasn't the impact of the car that killed the vic. There must be another clue somewhere else . . .

I notice that the point of impact is directly before the exit of an alleyway. There's a trashbin inside the alley, propped up against a huge dumpster. I head over there, and guess what I find inside the bin?




Yup! The proverbial "bloody knife." I knew it! Ha-ha, something tells me this is tied in with the vic. But in the game, my character seems a little slow on the uptake. I've already put it all together, though. I now know how the vic died, who killed him, and why. But for the sake of the game, I still have to go through the motions.

So I interview the witness. She tells me that she saw the guy step into the street and a red car come barreling into him. In the game, you have to watch the facial reactions of your suspects and witnesses to see if they're lying or holding back on you. This woman so far seems to be telling the truth. Barely 3 hours into the game, I've already figured out a certain trick to seeing through these different expressions. It's so easy!

I ask her what made her decide to come to the window in the first place, and here she gets cagey. So I put the pressure on her, calling her into doubt, and she caves. She tells me she was going to save this last detail for the papers, to get her face out there. But now she comes clean. Before the accident, she was in her apartment when she heard a loud argument coming from the alley. The argument was between a man and his wife. She knew they were married because the wife was using intimate knowledge of her husband to make him angry. The kind of stuff only a wife would know and about her husband.

Afterwards, the man stumbled out of the alley and that's when he was hit by the car.

Realizing I'm not going to get any more out of her, I venture into the bar and question . . . the barman, of course! He's a little antagonistic, but eventually through my questioning I learn that Lester and his wife, Lorna, were regulars. Well mostly Lester, who liked to get drunk and play the tables in the back. Apparently the two were constantly arguing, but on this night Lorna was really pushing his buttons. They took it outside, and that's the last the barman saw of Lester.

Further questioning reveals that the barman is covering for his boss, Leroy Sabo, who owns the joint. Turns out Leroy is looking to open a new, better joint and is a little short on dough. It also looks like him and Lester's missus have been getting cozy as of late. In fact, he took Mrs. Pattison home after the accident and this is why he's not at the bar now.

Oh boy. Now I have to go make that home visit sooner than later!

I grab my partner and book it to the Pattison residence. There, Lorna acts despondent over the death of her husband. I ask her if she's alone, and then Sabo comes slinking out from a back room somewhere. He says he's there to "comfort" his good friend.

Uh-huh.

I grill the wife pretty harshly, telling Mrs. Pattison that a witness saw her arguing heatedly with her husband just before the "accident." I also show her the updated life insurance policy and ask her if there's a reason why ten grand suddenly wasn't enough for her. At this point Sabo takes over and quickly puts an end to the convo. As I don't yet have enough evidence for an arrest, I have to lay off and leave.

But then I get a call to head down to the coroner's office, and this is where I'm vindicated. Turns out the vic was fatally stabbed twice on the right side of his thorax by a long, sharp object. Hmm, you mean like the big ass knife I found at the scene of the crime? So much for a hood ornament doing the job.

My partner is flabbergasted (stupid man!). He says that this case has just been upgraded to a Murder 1. No shit, Sherlock? I've known that since 3 minutes in!

Anyway, so we rush back to the Pattison residence with a warrant for Lorna's arrest. But she puts the blame squarely on Sabo. Sabo guns her down (the things he WOULDN'T do for love, eh?) and then runs like mad out the back door. I have to chase him down on foot, and when I finally catch up:




The punk ass! He actually has the nerve to pull a hostage on me. Oh, he's going down! I wait long enough for his head to come into view, and real quick -- POP! I pull the trigger.

That's right. Head shot go BOOM! Cuz, you see, that's how I roll baby!

Anyway, case gets closed. Because I collected all the clues and got right down to the nitty gritty in my interrogations ... er, I mean interviews, I get a 5-star rating on my performance, and a hearty atta-boy from the cap'n.

And there you have it. A "typical" case in a day in the life of Cole Phelps, LAPD detective.

Now tell me: doesn't this game sound SWEET to you? Despite it being so easy so far, I actually do love all the attention to detail and how each case unfolds differently. Interrogations are my favorite, with clue gathering coming in at a close second. Running and gunning is not quite as fun as it should be, given the gameplay mechanics. But that's never really been the strong suit of Rockstar games anyway.

I went on to unlock 5 more "trophies" yesterday, bringing my total now up to 12 trophies in all after only 2 days of play. Pretty nifty! I've also solved all the cases at the Traffic desk, and have now been promoted to Homicide. My very first case as a homicide detective is based on the real life and infamous "Black Dahlia" affair, which some of you may know about due to the big-budget Hollywood movie of the same name a couple of years back. I'm tempted to read up on that case in Wikipedia before I solve it in the game, but then it'll be beyond easy and so I don't want to spoil it for myself.

Yeah, I'm hooked! Can you tell?

Monday, May 30, 2011

Made Minor Technical Changes

LOL! The title of this entry is a little inside joke for my co-workers who lurk here form time to time.

Anyway, just wanted to pop in to make quick note of a minor administrative change to the blog. It probably won't mean much to some of you, but I've gone into the HTML source and added a small little line of code that now allows all links on my blog to open up in a new window. Rather than switch pages in the same window as is the default. I don't know about you, but I hate that. Say you want to get a close look at one of my pics by clicking on it to expand the photo? Well, with the old way you've just been taken completely out of my blog post. And when you click the "back" button -- voilà! You're not taken back to the place you left off. So now you have to scroll all the way back down to resume reading.

Gone is all that.

Now when you want to click on a pic, a separate window (or tab, depending how your personal browser settings are set up) will pop up. Once you're done, just close that window and you'll still have the original page there to continue reading. This also holds true, obviously, for links to other pages I put up every now and then.

Personally, I think this is much better. And to test it out, I'm going to provide a link to a Youtube clip of one of my favorite Quickenings from a Highlander episode ever. I've figured out how to link to a specific time marker in Youtube clips, so you shouldn't have to fast-fwd through the entire episode just to get to the good part. I've already done that work for you. The one drawback, however, is that you have to put up with a brief commercial first before the clip begins. Sorry 'bout that, but these are Youtube's rules.

So, click on this link and hopefully you will not only be taken to the start of this very cool sword fight and Quickening, but it shall open in a new browser window/tab as well!

*crosses fingers*

P.S. -- I've also updated the "Now Playing" space on the right side of this blog with that new game I started over the weekend, L.A. Noire. Oh, I am having SOOOO much fun with that!

Friday, May 27, 2011

Someone Put Out An APB . . .

On my free time, that is. Because something tells me it's about to vanish without a trace.

So, got a long 3-day holiday weekend ahead and it's come to my attention that I should probably crack open L.A. Noire for the PS3 at some point. So, yeah, I think that's what I'll be doing. If you don't hear from me for a while, then you'll know why.

Friday, May 13, 2011

Is This My Next Game?

Well, Blogger's been offline for the better part of a day now, so sorry for not having any new posts up since Tuesday. And it seems that in order to bring it back online, The Powers That Be had to temporarily delete all posts and comments made after Wednesday morning. I guess this explains why the comments section over on my Ep. 4 Reactions have been gutted. 6 of the most recent 8 comments have vanished!

I'm sure they'll be back shortly, however. No big deal. In the meantime, I'm looking forward to getting my hands on a new blockbuster video game title hitting stores next Tuesday. The game in question? Rockstar Games' detective thriller, L.A. Noire.




I've purposely kept myself in the dark until just this week regarding what this game would look and play like. But now that I've educated myself, already I can see that I'm going to have a blast! This is right down my alley. It's got good guys fighting bad guys; clues to be followed and cases to be closed; and a thoroughly researched and historically accurate setting to play in. In this latest opus from Rockstar Games--the name behind the legendary Grand Theft Auto series, as well as last year's Red Dead Redemption--L.A. Noire takes place in the golden age of Hollywood, circa 1947. You start off as a beat cop by the name of Cole Phelps, a WWII vet trying to make a name for himself on the payroll of the L.A.P.D. Through the game you'll work your way up to detective, climbing the ladder through various departments like Vice and Homicide, and collecting clues along the way on various cases. Some of the bigger cases are based on actual crimes from the day, like the infamous Black Dahlia case, to name just one.

So far the visuals are looking fantastic, but of course it's the story and acting I'm salivating over. Real actors were used as the character models in the game, who look remarkably similar to their flesh-n-blood counterparts. These actors provided voices to the characters as well, which gives the finished product a very believable and accurate look. This is important because apparently a big factor in the gameplay will involve being able to accurately read suspects' faces during interrogations. Read a wrinkle of a forehead or the curve of a mouth the wrong way, and you'll send Cole down the completely wrong path.

I mean, WTF? How freaking AWESOME is that??? You'll basically being playing Hal Lightman from the FOX show, Lie To Me! Time to bone up on my micro expressions!

Anyway, enough of this reading chore. Mayhaps some of you will actually like to SEE what the game is all about? Well, if so, then you're in luck! For below is a cool little featurette breaking down just what makes this slick looking title tick. Give it a watch, won't you?





For a video game, L.A. Noire looks and sounds quite cinematic! It's been making some waves in movie circles recently, due to the excellent historical setting and on the strength of its story narrative.

Yeah, like I said: my kind of game!

Sunday, March 13, 2011

More Dead Space 2 Shenanigans

So, as some of you know, I've been playing Dead Space 2 off and on for the past two months or so. It's taking me so long to get through this game only because I sometimes go weeks without finding the time to turn on the ol' PlayStation 3. But over the weekend I was finally able to devote a rather largish chunk of time to the game, and I have to say . . . things are really getting FREAKY!!!




Dead Space 2 is a sci-fi horror game. It takes place aboard a mining station orbiting Saturn's moon, Titan. In the first game, Isaac boarded the deep space vessel U.S.G. Ishimura and got introduced to the wonderful group of swell folk known as Necromorphs. After that adventure went bust, some idiot decided to tow the Ishimura back to Titan station (nicknamed "The Sprawl"), and so of course the Necromorphs are now all over this place as well.




Anyway, so, Isaac meets up with this other survivor--a technician named Ellie--and we're trying to get down to the bottom of some sneaky government cover-up occurring on the Sprawl. At some point before chapter 10, it's decided that Isaac needs to head back inside the Ishimura in order to get them from Point A to Point B. Ellie, naturally, waits outside the ship while Isaac climbs aboard and tries to get the big hunk of junk operational. This ship is HUGE, btw, but is theoretically supposed to be empty since Isaac took care of all the nasty baddies during the first game. But, do you think they would make it that easy?

At one point I'm contacted over the comm channel by Ellie, who has a clear view of the outside hull of the ship from where she's waiting. I was on my way to the Ishimura's bridge on an internal tram system when the following conversation takes place:

Ellie: "[Necromorphs] are coming in through a hole in the Medical Deck. At least you won't have to go through there.

Overhead Computer Voice: "Unexpected obstruction ahead. [Tram] shutting down. Welcome to the Medical Deck."

Isaac: "Crap."

*sigh* I just can't catch a break in this game!

Incidentally, from this moment on the shit really hit the fan. What was supposed to be just a quick run through the Ishimura to get it up and running turned out to be a nightmare trip down memory lane. I barely made it out of that damned ship alive and into Chapter 11.




Oh well, just another day in the life of a gamer. I hope the rest of you had as entertaining a weekend as I did. :)

Sunday, February 20, 2011

Hollywood's Desperate . . . And More Dead Island!

Well, I told you I would update you on more Dead Island news whenever it became available. And now there's word that I'm not the only who was seriously impressed by the trailer of the game, which I first discussed here. Word has it that some Hollywood execs were so impressed by the video--which quickly went viral upon its revealing--that they immediately put the game on the fast track for development as a movie despite next to nothing even being known about the title. Not only that, but they specifically want the movie to be a Memento-style zombie survival flick--all because the trailer is shown in reverse order and in spite of the fact that the game itself will not play out in this fashion.

Can I get a big WTF?

Damn, Hollywood execs! Are you really that hard up for ideas? Not only are you making a movie out of a game that hasn't even been released yet, but you're specifically asking for it to be in a style that was only dreamed up by the game's PR minds for the purpose of marketing only?

It's a bizarre world we live in, folks. If you'd like, you can read the full story over at IGN Movies.

And while we're mentioning IGN, who first brought us the original trailer for Dead Island, the "Rewind Theater" folks over there have already dissected said vid and pointed out some juicy tidbits some of you may not have noticed upon your first viewing. Or, in my case, the 30th viewing!

In any event, below is their dissection of the Dead Island trailer. I think it'll be worth your while to watch, simply because it shows you only how awesome the trailer really is! This is quickly becoming the breakout title of the year that I had no idea was coming out.


Thursday, February 17, 2011

ZOMG! Amazing Trailer For New Zombie Horror Game!

Wow, I've seen some great video game trailers in my day. But this . . . this is one of the most moving pieces I've ever witnessed! And for a zombie survival horror game to boot! I'm not going to say anything more until after the jump. Just sit back and watch the trailer for now and let it all sink in, then continue to read for more details of just what this game is about:





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